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If the appearance of your favourite vehicle has started to bore you, and the in-game camouflages available for it aren’t quite what you want, the best solution is to create a unique appearance for your vehicle with a user camouflage.You can always find interesting camouflages on the War Thunder LIVE portal or create your own.User camouflage is set locally, i.e. only the player can see it. For others, your tank or aircraft will remain in the same camouflage that was selected in the “Appearance” menu as the basis for the user camouflage.
War Thunder User Skins Automobiles and some other models in Battle Thunder are constructed in series with standard 3D modeling rules, but in purchase to implement the many specific technicians and properly incorporate the models into the video game, versions must satisfy certain requirements.
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Setting user camouflage
Select the ground vehicle or aircraft you want to update the camouflage on, open the “Appearance” menu or click on the button to create an example camouflage.
After that, go to the folder where the War Thunder client is installed and do the following:
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Return to the client and update the list of available camouflages by pressing the corresponding button.
If you did everything correctly, then the camouflage you loaded should be shown in the “User camouflages” list when you click it. Set the camouflage.
Camouflage creation
The creation of any camouflage begins with the creation of the example that was described above. Next, the example files are edited in any suitable graphical editor as an ordinary image. The important thing here is to preserve the initial title, since this makes it far easier for less experienced users to use the already finished camouflage. If you want to change the name of texture so don’t forget to change it in the configuration file “name_of_the_vehicle.blk”.
![]() Principles of creation
When creating a camouflage scheme, authors are encouraged to adhere to the principles adopted in the game. Camouflages that do not comply with these rules will not be used in preparing content for the War Thunder Market.
Aircraft camouflageWar Thunder Custom Skins
Aircraft camouflages can not be rotated or scaled that’s why in the example you will find the arrangement of the elements of the structure.
The example consists of the following files:
The first two files are enough for the simplest camouflage, but then your camo will be swapped for the standard one created by the example when you take even the smallest hit. So it’s worth stocking up on patience and creating some truly impressive work.
Camouflage ground equipment
At the moment it is possible to create two types of camouflage for ground vehicles:
Rules of fixed camouflage
As a simple example we will create camouflage for the Chieftain Mk.10 with fixed decal in the form of an orange square. The layer will contain chieftain_mk_10_turret.tga texture. Its RGB and Alpha channels look like this:
We draw a square in the same area on all channels. In the alpha channel, the remaining area needs to be filled with black.
In the case of changes to only one texture, the blk file will look like this:
So the model will take the following form:
Note that the rest of the texture with rust on the turret is not visible. This occured because the values of the alpha channel outside the square were equal to zero. Places with a gray alpha channel will be applied as translucent. The decal will overpaint the “split colour” places, change the metallicity and smoothness of the surface. Let’s open the uk_camo_very_dark_drab.tga file and draw black bars there (in the understanding of PBR 'black' - it's not darker than 30; 30; 30 in RGB).Important:
The replacement of the repetitive camouflage file should be displayed in the blk file. For this it is required to add following block:
As a result you will get a camouflage that can age (An aging mask will be applied) and after the destruction the model, will look correct.
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By using set_tex you can paint the vehicle almost entirely as in the example of the camouflage “Berlin Brigade” for Chieftain Mk.10.
The file .blk describes the application of fixed camouflage to the model by a consistent reference to the involved textures. If a texture is mentioned in .blk file which is not in the archive, then such a camouflage is unlikely to be considered in the selection for the market.
Pay attention to the alpha channel in the hull structure (the alpha channels of the remaining elements of fixed camouflage are similar).
Due to such a complex structure, there is no 'paint' on scratches and parts if chassis. The similar effect can be achieved by subtracting a metallic map from the white alpha channel. To get alpha channel masks and metallicity maps we recommend using the export function WTAssetViewer from the War Thunder CDK.
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Features of the application of camouflage by using set_tex:
Share your work on the War Thunder LIVE portal
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